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AI Insights · Timothy · January 2023

Top 5 Interactive Story Games in Latin America Q4 2022

In Q4 2022, the top interactive story games in Latin America showed varied trends in downloads, revenue, and active users. Explore the performance metrics of these popular apps.

Top 5 Interactive Story Games in Latin America Q4 2022

In the fourth quarter of 2022, the top five interactive story games on a unified platform in Latin America exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.

Chapters: Interactive Stories from Crazy Maple Studio, Inc. saw a steady increase in weekly revenue, culminating at around $14.8K in the final week of December. Weekly downloads for the app also showed significant growth, peaking at approximately 27K in the same week. The number of weekly active users fluctuated but eventually rose to about 107K by the end of the quarter.

Romance Fate: Story Games by HIGGS TECHNOLOGY CO., LIMITED experienced relatively stable weekly revenue, with a slight peak of around $9.7K in late November. The app’s downloads varied throughout the quarter, reaching a high of about 23K in late November but dropping to around 9.3K by the end of December. Active users followed a similar trend, starting at approximately 41K and ending the quarter at around 31K.

Episode - Choose Your Story from Episode Interactive exhibited a notable increase in weekly revenue, peaking at approximately $13.9K in the last week of December. Weekly downloads showed a strong upward trend, reaching about 212K in the same week. The number of active users also saw a significant rise, ending the quarter with around 640K.

Time Princess: Pearl Girl by IGG.COM had a fluctuating revenue pattern, with a peak of around $7.8K in late October. Weekly downloads were fairly stable, with a slight increase to about 5.3K in late October. Active users showed some variability but remained around the 180K mark towards the end of December.

My Candy Love - Otome game from Beemoov experienced a peak in weekly revenue of about $7.3K in mid-October. Downloads fluctuated, with a high of around 20K in late September, but decreased to approximately 7.6K by the end of December. The number of active users also saw a decline, ending the quarter at around 60K.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023